L.A. Noire’s troubled development, detailed


Before finally hitting shelves in mid-May, Team Bondi/Rockstar’s L.A. Noire had been in development for an astounding 7 years.

Now, thanks to Brisbane based journalist Andrew McMillen, we may finally have some idea why.Published yesterday over at IGN, the article gives an incredibly detailed, first-hand account from ex-employees as to the inner workings at Team Bondi during the tumultuous, near decade-long development cycle.

Admittedly, I was not a fan of L.A. Noire, though I do applaude it for what it tried to do. The motion capture tech the game uses is outstanding, and the storytelling and acting were top-notch, but ultimately I found the gameplay so completely unreliable and fundamentally broken as to render the game unplayable.

Mr. McMillen’s article goes a long way to explain some of the problems I had with it, and why they were present at all. It’s a fascinating read, and extremely eye-opening as to how some of these top-tier studios operate today.

Check out the full article on IGN.

Source: Joystiq

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